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game/role/Szenarion-xmas.lzh

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Short:Rolegame combat tool V2.06, 0-4 Players engl & germ.
Author:Stefan Waschk/Siegfriedstr119/D-38106 Braunschweig
Uploader:S Waschk tu-bs de (Stefan Waschk)
Type:game/role
Architecture:m68k-amigaos
Date:1996-12-20
Distribution:OK
Download:game/role/Szenarion-xmas.lzh - View contents
Readme:game/role/Szenarion-xmas.readme
Downloads:496

SZENARION V2.06 --- THE-X-MAS-PROMISE-RELEASE (+ENGLISH!):
==========================================================

SHORT:
------
This  mighty  tool was designed to help the dungeon-master handling his/her
party  during hand to hand combats.  You will never again have the need for
additional arms, eyes and brains when leading your party into an encounter!
Use  the  SZENARION, lean back, relax and give smart hints to your players.
This  time  they will be really in trouble if they act foolish again!  This
time  your  carefully  designed  nonplayer-characters will do their best to
turn the heat on!

You have earned this break, use it!

TOO SLOW?
---------
It  isn't!  This program transforms, illuminates and dithers 3600 triangles
and  objects  in only 42 seconds (on 68030 MMU 25MHZ, 4 planes NOT CHUNKY).
I  think  this  is  more than acceptable, keeping in mind that this program
isn't even written in C or fully ASSEMBLER (till now).

HARDWARE:
---------
  - AMIGA :)
  - OS2++
  - 68020++ (MMU)
  - flickerfixer (NTSCHIGHRESLACED) or AGA-chipset (EURO72)
  - harddisk (5MB)
  - 3MB++ ram


SHAREWARE?
----------
If  I  sum up the time I've spend on this project, the shareware-fee (25DM)
seems  like  a bad joke.  After nearly four years (begining under OS1.3) of
constant development I could also name it GIFTWARE.  I don't think that any
commercial  software-developer  will ever start such a project.  I would'nt
have  done  it,  too,  if  it  would'nt  have  been  for  myself and my own
RPG-party.  Some people even offered me the possibility to distribute it...

If   f.e.    D&D®   would   bring  out  such  a  tool,  perhaps  with  nice
animation-sequences  on  the  right places, the kids would storm the stores
and  spend  even more than 100DM.  But I think, only a real rolegame-player
with years of rolegame-experience is able to create such an usable tool.

Thanks  to  all  honest  people  who  registered,  reported  bugs  or  made
suggestions, your keyfiles will still be accepted!


WHY REGISTERING NOW WHEN VERSION V.2.07 WILL SOON BE RELEASED?
--------------------------------------------------------------
This  question  is  easy to answer:  The keyfile for all versions 2.0x will
stay the same --- so you can always use the newest version of the Szenarion
for more than a year!


FEATURES:
---------
Main features so far (after 4.5 years of hard work):

RFEditor:
----------
- 3-D/2-D look
- Create a battlefield up to 100x100 squares (200x200 meters)
- use up to 50 diffrent iff-graphics to stock your dungeon/battlefield
- replace/add own graphics
- Set up to 50 player/non-player characters, refered in character files,
  you can transfer from many rolgame-systems
- COLOR!
- wired-frame-mode for better access to edges
- new method for setting flags of the PlantFlagSet
- ascii-map-creation
- creates  an  icon  for  each  saved  allfile.   You  can  fill  in  all
  allfile-details  by  double-clicking  it  (if  you have SYS:Tools/MEmacs as
  ascii-editor.  Otherwise change the editor-path in the icon(s)).
  (..)

 RKSim:
------
- 3-D look
- 1-4 player characters work at the same time, everyone gets own
  informations (corresponding to character-values and surrounding)
- 19 diffrent acting-guidelines for movement, conversation, fighting,
  spell-casting(..)
- documentation for each simulation possible (none/ASCII/TeX)
- test-simulation without players
- Master is able to  interfer in each simulation-round
- unlimeted number of spells possible, conversion can be done for most
  spells of your rolegame system
- trinagle-Scene
- flat-shading
- dithering
- de-Casteljau (Bezier) curves
- new menu-points (riding, using items...)
- EURO72 screens for A1200/A4000
- improved documantation as ascii or TeX-output
- placing of groups on empty fields possible
- badly wounded NPC will desert, try to escape or hide, if possible
- hiding is more effective
- slow moving characters (annähern/schleichen) are able to fire
  their bows(..) in the next round
- riding works correct now!
- crashing in enemy lines with speed takes special harm (kinetic energie)
- four ambiente-settings for full-version-owners (different light settings)
- additional distance-information in attack-menus
- "hero of the Szenarion"-skull-statistic: All player-characters of the
  actual encounter are displayed at the end of a battle with a (critical)
  hitpoint-statistic. The bravest of ALL (still living) characters (even
  NPC's) is displayed above them.
- a little bit faster :)
- now players can choose between light/medium/full attacks. Light and medium
  attacks transfer unsused offensive-points to their defense-value.
- improved statistics
- NEW  GADGET-LIKE  MENU FOR PLAYERS.  ALL ACTIONS OF THE ACTUAL LEVEL ARE
  NOW VISIBLE!
(2.06)
- LIGHT-SOURCE-SUPPORT, YOU CAN USE TORCHES NOW!!!
- more virtual colors!
- NEW USABLE MASTER MENU WITH ONLINE-HELP
- english dictionary included, still needs some changes in grammar, but
  useable
- new character-flag (guard)
- mods!(Thanx to Jens for his famous compositions, even better than my own:)

RKSprint (V2.02)
----------------
Tool for directing fight-documentation to your printer

Charakterblatt (V2.03)
----------------------
Makes  a  TeX-document  from  any  character  of  your  characters/ drawer.
Now spell:-)bugfixed and with icon-creation(V2.05). 

NeuerCharakter (V2.04)
----------------------
Makes character-creation and handling easier (see below).  Now everyone can
create/transfer  new  characters  without  hours  of reading.  All library-
entries are made automaticly!

Intelligent icon-creation (V2.04)
---------------------------------
If  working  with  >NeuerCharakter<, your characters will be represented by
individual icons, refered by their entry "Bild" from their .char-file.  You
can also edit your characters from now on.

++Zauber /++Spell(V2.05)
------------------------
This tool helps you editing spells for your spell-casters.  An icon will be
created for each new saved spell.


INSTALLATION
------------
To  install  V2.06,  you only have to extract the SzenarionV2.lha-file to a
directory and use the HDinstall-icon.
If you want to install from a disk-drive, extract files to desired disk(s).
If  you can't extract them to one single disk (in case of a DD-disk-drive),
copy  the  file  szen_2.lha  to  a  second,  szen_3.lha  AND szen_D.lha AND
szen_E.lha   to  a  third  disk  and  use  the  HDinstall-icon  also.   The
install-script is able to handle it.

ROLEGAME-COMPATIBILITY
----------------------
Originaly  this  package was developed for the MERS® system (engl.  MERP®),
but   an  experienced  role-game-master  should  be  able  to  convert  his
characters  from  any  other  system  as  D&D®, AD&D®, DSA® etc.  Refer the
Szenarion.guide-file for special guidelines.

DOCUMENTATION
-------------
OK,  OK..   here  is the Szenarion.guide-file (in DEUTSCH and ENGLISH).  It
covers all topics the .dvi-file did, too.

HELP
----
I  planned  to intigrate some film-sequences and (mod-)musics.  If you like
to improve this tool with your artwork, contact me.

SHAREWARE-RELEASES SO FAR
-------------------------
V1.03	Aminet-CD-8
V2.02   Aminet-CD-11
V2.03   Aminet-CD-12
V2.04   Amiga-Games-CD-ROM (GREATEST HITS'96)/APC&TCP-CLUB-CD-ROM
V2.045  B*E*R*L*I*N PD Spielekiste

BUGS
----
-There were some problems to work with the editor-screen on the A1200. I
 made some changes, but I could'nt test them till now. Report Bugs to me!
-When  removing  a  player  character  during  simulation  by  master-menu,
 sometimes  the menu points to NULL.  Till now I could'nt reproduce the bug
 and localize the error.
-Stacksize  might  be  to  big  for simple Amigas with 3MB ram.  Shrink the
 stack size to 300000 Byte:) in icons RKSim and Field-Editor.  In that case
 and don't use ''big'' scenarios with more than 30 characters 
  (f.e. killingFields).
-When changing character-items by NeuerCharakter, some enforcerhits occur, but
 the system dosn't crash... I will remove it in near future.


Contents of game/role/Szenarion-xmas.lzh
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
-rw-r-----  6539/21    1301121 1310698  99.3% -lh1- 1aee Dec 10  1996 szen1.lha
-rw-r-----  6539/21     552798  568616  97.2% -lh1- f237 Dec 10  1996 szen2.lha
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files 1853919 1879314  98.6%            Dec 19  1996
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