A partly complete port of Raid Over Moscow, using Art by Adrian Cumming and
BlitzBasic code by earok.
This is an early prototype, which has a few restrictions:
- two button joystick/joypad required (button two switches from map scene
to the hangar and opens the hangar doors)
- Only a few levels. Hangar, Defence and Map screens are done. It's
completely missing the Scrolling Approach, Kremlin, Reactor and end
cutscene
- Completely unoptimized. There's no usage of hardware sprites, text
rendering is done much more often than actually needed etc. As such, the
Hangar screen runs sluggishly on a 68000 (it's OK on a 68020)
- No sound effects
- Done within extremely tight time constraints during the gamedev event I'm
at this weekend, so it's very unrefined
More information here:
http://eab.abime.net/showthread.php?t=83555
This archive contains a HD install, an ADF image and a CD32 ISO. To run the
game from HD, copy the directory to any place on your harddisk, then copy
the contents of the Fonts directory to FONTS:
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