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Overview:
This is an Amiga 68k port of Duke Nukem 3D based on an old Atari port
with some newer features from Chocolate Duke added for extra flavour.
Requirements:
1) An RTG Amiga.
2) 68060 processor or better (PiStorm CM4 recommended)
3) 32 MB of RAM.
4) AHI installed and configured (see links section below).
5) Music packs for digital music playback (see links section below).
6) The Duke Nukem 3D data files (must be the full PC Atomic version!).
Configuration Options:
The 'CloseWB' configuration option can be used to close the Workbench.
You must specify a stack of at least 300,000.
The AHI device used will be the one setup in your AHI Prefs (unit 0).
You will need to place the PC game data files DUKE3D.GRP and DUKE.RTS
in the AmiDuke folder.
It will try to use digital music data first (OGG/WAV), if no files are
found it will then try and use the game data to play native MIDI (CAMD).
To release the mouse capture in windowed mode you will need to access
the mouse menu.
Any errors *should* be written to a file called 'ERROR.TXT' in the game
directory.
Performance Considerations:
1) If you have a Blizzard you should really be using BlizKick, Apollo users
should be using RemApollo.
2) Fast File System is actually really slow, use PFS3 instead.
3) Playing OGG compressed music on a real Amiga will be very slow, try using
WAV files or MIDI instead.
4) Use v4.18 of AHI as the later versions are too slow on a real Amiga.
Limitations:
1) No network support.
2) No joystick support.
Version History:
1.0.08 - Initial release based on the AGA version.
1.0.09 - Fixed graphic issues with ramps.
1.0.10 - Fixed close Workbench tooltype.
1.0.16 - Added support to run from the Shell, slight performance improvements.
1.0.18 - Fixed memory corruption on startup.
1.0.19 - Added support for playing back compressed music files (OGG/WAV) using
the SDL Mixer.
1.0.20 - Fixed minor memory leak.
1.0.21 - Added window mode support and native MIDI support (CAMD).
1.0.22 - Fixed mouse capture when switching video modes.
1.0.26 - Fixed mouse capture.
1.0.27 - Fixed minor memory leak.
1.0.28 - SDL fixes for 8 bit window mode.
1.0.29 - Updated window mode and input capture handling.
1.0.30 - Fixed memory bug when loading the DUKE.RTS file.
1.0.31 - Minor performance improvements, stack check added.
1.0.32 - Removed broken MIDI support, updated inactive window handling.
1.0.33 - Minor performance improvements.
1.0.35 - Changed timer back to threaded, minor menu bug fixes.
1.0.36 - Added back native MIDI support, fixed the help screen.
Links:
http://eab.abime.net/showthread.php?p=1043667 (AmiDuke thread on EAB)
http://www.gog.com/game/duke_nukem_3d_atomic_edition (game data)
http://fabiensanglard.net/duke3d/ (Duke Nukem 3D code review)
https://github.com/fabiensanglard/chocolate_duke3D (Chocolate Duke3D)
http://aminet.net/package/driver/audio/ahiusr_4.18 (AHI Audio system)
https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide)
http://sc55.duke4.net/ (Roland SC-55 based OGG music packs)
Thanks and acknowledgements:
Fabien Sanglard
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Contents of game/shoot/AmiDuke_RTG.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[Amiga] 1638 3352 48.9% -lh5- 2abc Sep 30 15:24 AmiDuke/AmiDuke.readme
[Amiga] 1864 2808 66.4% -lh5- 3b5d Jul 11 2020 AmiDuke/AmiDuke.readme.info
[Amiga] 1296 3161 41.0% -lh5- 90df Sep 30 18:23 AmiDuke/DUKE3D.CFG
[Amiga] 685 1109 61.8% -lh5- 14c3 Jan 8 1980 AmiDuke/DUKE3D.CFG.info
[Amiga] 2344 4676 50.1% -lh5- 7ea3 Feb 18 2009 AmiDuke/LICENSE.DOC
[Amiga] 2268 4518 50.2% -lh5- 3d67 Feb 18 2009 AmiDuke/license.txt
[Amiga] 81902 81902 100.0% -lh0- d39c Mar 7 2022 AmiDuke/music/music_files_example.jpg
[Amiga] 0 0 100.0% -lh0- 0000 Mar 27 2021 AmiDuke/music/place_music_files_here.txt
[Amiga] 566665 1137568 49.8% -lh5- 17b0 Sep 30 18:18 AmiDuke/AmiDuke
[Amiga] 13948 15277 91.3% -lh5- 0614 Feb 11 2024 AmiDuke/AmiDuke.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 10 files 672610 1254371 53.6% Sep 30 21:50
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