I was annoyed of the fact that if I was listening to some trackermod while
playing F1GP, everytime a menu has faded in, the soundoutput was interrupted.
So I traced F1GP a bit with my debugger and fortunately found the routine
which disables the audiointerrupts and audioDMA.
And that's where F1GPSoundPatch does a little change in the F1GP-executable.
Just try it out. F1GPSoundPatch can remove itself when you start it again.
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