Ballfield
---------
Here's a cute little thing that should bring back
memories from the days of the Amiga and Atari ST,
and the old demo scene culture. I played with other
stuff most of the time on my Amiga, so I guess I'll
have my fun now, when it's dead simple and you
don't even have to hack any asm code! ;-)
The program supports a few command line options:
-f Fullscreen
-nd No Double Buffering
-h Use Hardware Surface
-<n> Depth = <n> bits
-na Don't use antialiazing
//David Olofson <david@olofson.net>
Note from porting author:
Under GCC 2.95.3
stack 100000
bin:sh configure
bin:make
was enough to compile this Morphos version (provided one have PowerSDL_DEV archive installed), anyway it doesn't quit properly and there may be further problems my quick test didn't unveil. This "no quit" problem appeared on some other SDL Morphos ports i've seen done by more experienced programmers than me, feel free to improve quality of this porting, i may do it myself but time is a major constrain like usual. Beside that graphic files must stay in the same directory than executable... |