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util/misc/autofire.lha

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Short:Autofire patch for lowlevel.library game controlers
Author: henes at biclodon.com (Nicolas Sallin)
Uploader:henes biclodon com (Nicolas Sallin)
Type:util/misc
Version:0.1
Architecture:ppc-morphos
Date:2005-06-26
Download:util/misc/autofire.lha - View contents
Readme:util/misc/autofire.readme
Downloads:1102

What does it do ?

The "Autofire" tool is a very simple lowlevel.library patch. Just run it to
patch the lowlevel.library in memory and add an autofire feature to the "Red"
button of all connected joypads (gameport and USB ones). "Forward" and
"Reverse" buttons send the same event as the "Red" button, without any autofire.
For now, this layout can not be changed.


Why was it needed ?

Because most coin-op shoot them up games are meant to be played with an arcade
stick and have no built-in autofire. Playing them using a joypad is painfull:
the thumb can not really press a button 15 times per second during a long
period of time. At least, mine can not.

If people think using an autofire is cheating... they should learn the NEC
PC-Engine was the shoot them up king and was shiped with built-in autofire
controllers.

Now, start MAME and enjoy Raiden, Strikers 1945 and many more. ;-)


If you believe some other button needs autofire, a GUI is required or a
preference editor is a must have... then feel free to send me an email
explaining it :-)


Nicolas Sallin
henes@biclodon.com



History:

(2005 06 24) v0.1 - Initial version



Contents of util/misc/autofire.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 4487   10224  43.9% -lh5- 14a0 Jun 25 15:35 autofire
[generic]                  745    1376  54.1% -lh5- 819f Jun 25 02:14 autofire.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files    5232   11600  45.1%            Jun 26 16:17
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