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Short: | \'Tunnel\' animation by UnreaL |
Author: | unrealfly.cc.fer.hr (Goran Krajnovic) |
Uploader: | unreal fly cc fer hr (Goran Krajnovic) |
Type: | pix/unrl |
Architecture: | generic |
Date: | 1997-12-25 |
Download: | pix/unrl/Tunnel.lha - View contents | Readme: | pix/unrl/Tunnel.readme |
Downloads: | 3659 |
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Copyright notice: this animation is (c) copyright by Goran Krajnovic. It
may be freely distributed or published in electronic, printed or video
form, but only if it is distributed free of charge. Magazines and other
publishers (such as CD ROMs) are required to send a free copy of the
publication to the author. Distribution through Aminet and Fred Fish
archives (on disk, CD ROM or ftp sites) is hereby granted.
Rendered using Real 3D 1.4 (yes, the old one) on an Amiga 1200.
160x128, 256 colours, ? frames, Anim7 format.
The idea for this one was to try and make the camera look tilted to one
side (which can't be done with Real 3D). So, the only option I had was to
tilt the floor to the other side. The camera is flying through a boring old
cylindrical tunnel with the floor off to one side, and some spheres and
lights hanging from the ceiling. The weird pearl-like thing in the middle
was added before the final render just so that the tunnel isn't empty.
Don't play this anim with Viewtek because it gives the palette a yellow
hue, for some reason. Use MainActor or something.
Contact me:
Goran Krajnovic
Bartolici 19
10000 Zagreb
Croatia
unreal@fly.cc.fer.hr
goran.krajnovic@fer.hr
http://fly.cc.fer.hr/~unreal/
IRC: UnreaL (#croatia, #amiga)
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Powered by Amiga.
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Contents of pix/unrl/Tunnel.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 6223412 7973154 78.1% -lh5- 042f Dec 29 1996 Tunnel.anim7
[generic] 976 2963 32.9% -lh5- 1e58 Mar 19 1997 Tunnel.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 6224388 7976117 78.0% Dec 25 1997
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