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pix/addic/FutureBandits.jpg |
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Full title: Future bandits
Resolution: 1024 * 768
Format: JPG
File size: 359.083 bytes
Author's comments:
(this image won the raytrace competition at The Gathering'98)
Well, I always wanted to make a "fly through a tunnel" or something similar.
My main source of inspiration, was a huge construction site which took place
just outside of my previous working place. Every day on my way to and from
work I would always look for some interesting facts about the site. Like how
the site changed over time, new machines, how the light affected the surfaces
of the various materials at different times of the day, etc. I always found
something which I could use in my scene, I would just twist it a bit to give
it a bit more futuristic look. This image was done over a period of about 3
months, working during weekends mostly.
Total amount of:
Faces: 800 000+
Objects: 2500+
Lights: 26
Materials/Textures/Maps: 40+
Hardware: PPro180Mhz/64Mb RAM, no 3d acceleration
Software: 3DSMax2 and Photoshop 4
Rendering time: about 2.5hrs (800x600)
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For more info on the author's work check out his homepage at
http://users.cybercity.dk/~bcc5877/
If you are interested in scene graphics you should check out
http://inf.ml.org/scenegfx/
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