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game/shoot/ADescentPPCW3D.lha |
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This is the newest ADescent for PPC-WarpUP + Warp3D.
Network and analog joystick code is included but not tested.
The editor is NOT included.
For PPC-Version specific bugs you can contact me: <paladin@cs.tu-berlin.de>
Don't forget to raise the stack to at least 1000000 if you start from shell.
Level loading requires more time than on m68k, so be patient.
Requirements:
commercial Descent files
a PPC processor
WarpUp + Warp3D(PPC)
AHI
Changes to previous release:
-reduced executable size and loading time
-switched to V39 compliant multi buffering
(triple buffering is default, use -doublebuffer to force
double buffering)
-enabled debug key (e.g. DEL+F for fps counter)
-hopefully fixed the lockup problem with too big 2d sprites
-added 16bit support for Permedia 2 boards
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Contents of game/shoot/ADescentPPCW3D.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 17672 42408 41.7% -lh5- 77d2 Feb 1 1999 ADescent.guide
[generic] 1206 2076 58.1% -lh5- 1525 Mar 30 1998 ADescent.guide.info
[generic] 484328 948144 51.1% -lh5- 5c31 Jun 28 1999 ADescentPPCW3D
[generic] 2488 3989 62.4% -lh5- 67eb May 11 1999 ADescentPPCW3D.info
[generic] 598 999 59.9% -lh5- a6a1 Jun 28 1999 ADescentPPCW3D.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 5 files 506292 997616 50.8% Jun 28 1999
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