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84782 packages online
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This is an updated version of my texturemap demo. The
curvy walls problem has been sorted, and it now gives
you the frames per second count at the end of the demo.
The speed should still be over 50fps on a Bog 1200.
Because there is no double buffering, it may flicker when
on a slow machine, as the frame count is around 60fps (pal).
turning the caches OFF, may help as the frame count drops
to nearer 50fps, which looks better. Dunno about NTSC
machines (please mail me timings and machine specs - Don't
just post news).
Comments to the above address.
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Contents of game/demo/dog3d.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
-rw-r--r-- 1605/111 75775 91488 82.8% -lh5- 341a May 11 1994 dog3d
-rw-r----- 1605/111 426 719 59.2% -lh5- 9811 May 11 1994 dog3d.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 76201 92207 82.6% May 15 1994
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