AminetAminet
Search:
84451 packages online
About
Recent
Browse
Search
Upload
Setup
Services

game/actio/BOFH.lha

Mirror:Random
Showing:ppc-morphosgeneric
No screenshot available
Short:An action/shooting game.
Author:Cover Bitops
Uploader:drHirudo Amigascne org (Ventzislav Tzvetkov)
Type:game/actio
Version:1.61
Architecture:ppc-amigaos >= 4.0.0
Date:2015-02-19
Download:http://aminet.net/game/actio/BOFH.lha - View contents
Readme:http://aminet.net/game/actio/BOFH.readme
Downloads:5358

           -------------------------
                   B O F H :
           Servers Under Siege V1.61
           -------------------------
                An action game


LICENSE/DISCLAIMER:

See LICENSE.TXT. If you come across earlier versions
of BOFH consider them now being under the same
license too.


HOW TO RUN:

Simply run BOFH.EXE. It is a 32-bit Windows program
that will run on Windows 95/98/NT4/2000/ME. In theory
it runs on a 386 but at least a fast 486 or Pentium
is required for reasonably smooth gameplay. DirectX
version 2 or better is required.

BOFH requires about 5MB of memory to run.

To save high scores & screenmode configuration,
BOFH.EXE needs to be able to create files called
BOFH.HSC & BOFH.CFG in the directory from where
it was run.


THE STORY:

A group of insane activists called the "Internet
Salvation Force" has invaded a school, taking
all servers and workstations as hostages. They
don't care of human hostages so all the personnel
have been told to leave. As the BOFH, you arrive
late at work, and find the building unusually
quiet...


THE MISSION:

Enraged that the computers have been taken away
from your command, you decide to fight the
activists alone. Your goal is to reclaim the
server room at the sixth floor, but first you
must defuse the bombs the activists have placed
at network closets around the building. Search
the activists you have killed for extra weapons,
first aid kits and bomb defusing instructions.
Also seek useful tools from the building.


HOW TO PLAY:

You see your BOFH, and the surroundings from an
overhead view. Use cursor keys or mouse movement
to move forwards/backwards and to turn left/right.

Press ALT + CURSOR LEFT/RIGHT or END/PAGEDOWN to
move sideways (strafe).
Press SHIFT +  CURSOR UP/DOWN to move slowly.
Press SPACE or LEFT MOUSE BUTTON to attack.
Press ENTER or RIGHT MOUSE BUTTON to change weapon.

Other keys:
P         - Pause game
ESC       - Quit game
S         - Sight line on/off
M         - Music on/off
V         - View bomb defusing instructions
R,G,B,Y   - Cut Red, Green, Blue, Yellow wire
            (when at a closet that contains a bomb)
0-5       - Select floor to go to (when at a lift)
F1-F10    - Select weapon directly:
            F1 = Fists
            F2 = CAT-5 Whip
            F3 = Drill
            F4 = Pistol
            F5 = Shotgun
            F6 = Uzi
            F7 = Grenade
            F8 = Bazooka
            F9 = Crossbow
            F10 = Scanner
F11       - Toggle between Waveout & DirectSound
F12       - Toggle screenmode between 320x200,
            640x400 scanlines and 640x400 doublesize
ALT-ENTER - Toggle between fullscreen and windowed mode


STATUS:

The status line at the bottom of screen shows your
score, health, time until the bombs explode, number
of bombs/activists/computers remaining, and your
current weapon and ammunition left.


DEFEAT/VICTORY:

The game is lost if your BOFH dies, or if the bombs
explode. You have won if all bombs have been defused,
the leaders hiding in the server room have been
defeated and you're still alive.


HINTS:

* Technicians (with a distinctive uniform) carry the
  bomb defusing instructions. As they see you they
  try to run away - it might be hard to find them
  again if you let them go!

* Try to sneak up on an enemy from behind.

* Conserve ammunition by punching or whipping unarmed
  activists. Silent methods of attack will not attract
  enemies as much as gunfire & explosions.

* The crossbow is at its best when enemies haven't
  noticed you yet.

* Use grenades & bazooka with caution: they can cause
  much damage, also to you!

* The scanner (if you find it) will show nearby
  activists (RED color), computers (GREEN color)
  and collectable items (YELLOW colors). You can
  not use any weapons while using it, and its battery
  will deplete quickly when used.

* If an enemy drops a first aid kit and you're already
  at full health, try to remember the place - you'll
  need it later... Same goes for ammunition (there's
  a certain maximum of bullets you can carry.)

* Every time you go up/down stairs reduces time by
  10 seconds. So try to plan your route with minimal
  floor changes, or use lifts.

* Be prepared when you enter the server room - the
  leaders might have powerful weaponry.

* If you win, bonus is awarded for survived computers.
  Servers are considered valuable, so try to persuade
  the leaders to exit the server room and combat them
  outside.

* If you defuse a bomb without instructions (by
  guessing) you receive a large bonus. However, this
  is not recommended...


CREDITS:

Main Design & Programming:
Lasse Öörni (Cadaver)

Additional Design & Programming
Kalle Niemitalo
Olli Niemitalo (Yehar)

Graphics
Lasse Öörni
Olli Niemitalo

Voices, Gun, Fist, Whip & Explosion Sounds
Lasse Öörni

Drill, Shell, Shotgun Loading & Ricochet Sounds
Olli Niemitalo

Music
Olli Niemitalo
Tuomas Mäkelä (Kuunvarjo)


VERSION HISTORY:

V1.0

* Original, not released

V1.01

* Walls with floor number block vision like
 normal walls
* Computers made weaker
* Computers spawn more chunks when exploding
* When bombs explode, distant explosions don't
  cloud the nearby explosions
* Some messages added
* Game over text removed
* Small bug in background graphics removed

V1.02

* Group name changed to more religious :-)

V1.1

* More underground locations
* More possible enemy locations
* Difficulty levels adjusted: more activists now
  but shotgun-men are weaker, medikits more probable
  (and equally probable on all difficulty levels)
* Direct selection of weapons with function keys
* Lifts added
* Activists use stairs too
* Both lift & stair-movement reduce time in a
  "fast-forward" mode
* End-text changed a bit
* Bonus for remaining servers (when you have won)
  is greater now
* Bullet movement debugged
* Shell movement improved
* Grenades added
* Bazookas added
* Interpolated fire-effect in the title screen :-)
* Added a splash screen to the beginning

V1.2

* Only the necessary number of actors are gone
  thru in the routines
* All datafiles are now separate, in their own
  subdirectory
* Closet & bomb defusing instructions use now
  fonts instead of text strings inside sprites
* Drill is more powerful
* Whip is a bit weaker
* Changed the door closing sound
* Enemies getting alerted rewritten: now different
  sounds (gunfire, grunts, speech) alert enemies
  from different distances
* The threshold distance where enemies' move routines
  are still processed is increased
* Enemies will give up and go back patrolling if they
  haven't seen the BOFH for a while
* Fist-man bug of standing with arm extended fixed
  (attack animation got stuck)
* Added a new weapon: crossbow
* Added a new enemy: the crossbow-wielding sadist
* Added a scanner, which shows nearby terrorists,
  computers and collectable items.
* Also other random weapons (besides the bazookas)
  and medikits can now be found from storage rooms
  (however, all of them aren't in use in the
  original mission)
* Very slight background graphics changes
* Mission files from which almost every parameter
  can be adjusted.
* A level editor to create mission files and
  edit the map

V1.2W

* Ported the game to Windows
* C64-music at the end replaced by hiscore music

V1.3W

* Corrected a bug in the JUDAS library graphics
  functions which caused memory corruption
* Loading & saving more user-friendly in the editor

V1.4W

* Ported to BME (Blasphemous Multimedia Engine,
  replaces JUDAS library)
* Fullscreen & windowed output
* Scanline & doublesize mode available
* Configuration file saves screen mode & sight-line
  on/off preference
* Hiscore music continues playing until new game is
  started
* Editor instructions back after being forgotten for
  for some time...

V1.5

* Now with BSD license
* Ported to the SDL-using version of BME
* Weapon damage like in C64 version

V1.6

* Improvements from Kalle Niemitalo integrated
  (including bugfixes and improved sadist AI)

V1.61

* arctan lookup table fixed


OFFICIAL "HOMEPAGE":

http://covertbitops.c64.org/misc


Contents of game/actio/BOFH.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic]                 5259    6206  84.7% -lh5- 6fdd Jul  8  2007 BOFH.info
[generic]               210907  521468  40.4% -lh5- f630 Jul  8  2007 BOFH/bofh
[generic]                13039   18591  70.1% -lh5- 51c6 Apr 24  2005 BOFH/BOFH.info
[generic]                 3932    8394  46.8% -lh5- 38e8 Jun  4  2007 BOFH/bofh.Readme
[generic]                 1981    2431  81.5% -lh5- 2959 Apr 24  2005 BOFH/bofh.Readme.info
[generic]               169401  430800  39.3% -lh5- f682 Jul  8  2007 BOFH/bofhedit
[generic]                  717    1355  52.9% -lh5- 6b62 May 10  2003 BOFH/bofhedit.txt
[generic]                 6683   16782  39.8% -lh5- 42a9 May  3  2003 BOFH/data/arrowhit.smp
[generic]                 3358    9389  35.8% -lh5- 5612 May  3  2003 BOFH/data/bazload.smp
[generic]                35899   56330  63.7% -lh5- f943 May  3  2003 BOFH/data/bazooka1.smp
[generic]                19601   20204  97.0% -lh5- 23b9 May  3  2003 BOFH/data/bder-hit.smp
[generic]                17565   30736  57.1% -lh5- 28c4 May  3  2003 BOFH/data/bder-off.smp
[generic]                22559   28810  78.3% -lh5- 0cdb May  3  2003 BOFH/data/bder-on.smp
[generic]                 8620   10953  78.7% -lh5- 07e6 May  3  2003 BOFH/data/bder-run.smp
[generic]                 1882   10911  17.2% -lh5- 30dc Apr 21  2007 BOFH/data/bigfnt.spr
[generic]                  585    2633  22.2% -lh5- d741 Apr 21  2007 BOFH/data/blackfnt.spr
[generic]                  361     768  47.0% -lh5- 6cc5 Apr 21  2007 BOFH/data/bofh.pal
[generic]                 2103   24598   8.5% -lh5- 4190 Apr 21  2007 BOFH/data/closet.spr
[generic]                 7134   12476  57.2% -lh5- adb4 May  3  2003 BOFH/data/crossbow.smp
[generic]                 9507   13957  68.1% -lh5- 4dae May  3  2003 BOFH/data/die1.smp
[generic]                 8545   12547  68.1% -lh5- 36ba May  3  2003 BOFH/data/die2.smp
[generic]                15825   20114  78.7% -lh5- 8968 May  3  2003 BOFH/data/die3.smp
[generic]                  702    3412  20.6% -lh5- a876 Apr 21  2007 BOFH/data/editor.spr
[generic]                33371   69544  48.0% -lh5- 4d7b May  3  2003 BOFH/data/explode.smp
[generic]                 2708   10318  26.2% -lh5- 5761 May  3  2003 BOFH/data/fist1.smp
[generic]                 3022   11402  26.5% -lh5- b4ab May  3  2003 BOFH/data/fist2.smp
[generic]                 2859    9663  29.6% -lh5- 249c May  3  2003 BOFH/data/fist3.smp
[generic]                 3457    8916  38.8% -lh5- 36c7 May  3  2003 BOFH/data/fist4.smp
[generic]                 3389   12034  28.2% -lh5- 4690 Apr 21  2007 BOFH/data/fistman.spr
[generic]                11810   26318  44.9% -lh5- da80 May  3  2003 BOFH/data/glass.smp
[generic]                10676   13631  78.3% -lh5- 9718 May  3  2003 BOFH/data/gunload.smp
[generic]                 2811    9881  28.4% -lh5- 0615 Apr 21  2007 BOFH/data/gunman.spr
[generic]                 3080    4040  76.2% -lh5- 506d May  3  2003 BOFH/data/hit1.smp
[generic]                 4267    5324  80.1% -lh5- d351 May  3  2003 BOFH/data/hit2.smp
[generic]                 4410    5518  79.9% -lh5- 25ca May  3  2003 BOFH/data/hit3.smp
[generic]                 3863    5168  74.7% -lh5- 10b9 May  3  2003 BOFH/data/hit4.smp
[generic]                 3681    5047  72.9% -lh5- 3b22 May  3  2003 BOFH/data/hit5.smp
[generic]                 4309    5154  83.6% -lh5- 3ff5 May  3  2003 BOFH/data/hit6.smp
[generic]                 5024   10465  48.0% -lh5- 8c3b May  3  2003 BOFH/data/klonk.smp
[generic]                 2428   10079  24.1% -lh5- 144a Apr 21  2007 BOFH/data/leader.spr
[generic]                15897   22484  70.7% -lh5- 97a2 May  3  2003 BOFH/data/liftstop.smp
[generic]                20073   24853  80.8% -lh5- 5ebe May  3  2003 BOFH/data/liftstrt.smp
[generic]                 3410   11396  29.9% -lh5- eebe Apr 21  2007 BOFH/data/machine.spr
[generic]                 8247   11210  73.6% -lh5- 634f May  3  2003 BOFH/data/pistol.smp
[generic]                 4645   16228  28.6% -lh5- 54c6 Apr 21  2007 BOFH/data/player.spr
[generic]                10551   17075  61.8% -lh5- 242f May  3  2003 BOFH/data/ricoch1.smp
[generic]                 9916   16721  59.3% -lh5- e0c2 May  3  2003 BOFH/data/ricoch2.smp
[generic]                 3403   12034  28.3% -lh5- ea5a Apr 21  2007 BOFH/data/sadist.spr
[generic]               153421  283820  54.1% -lh5- 435a May  3  2003 BOFH/data/sdriver.xm
[generic]                 4306    6194  69.5% -lh5- 715c May  3  2003 BOFH/data/shell1.smp
[generic]                 5113   11488  44.5% -lh5- ff3f May  3  2003 BOFH/data/shell2.smp
[generic]                26680   42999  62.0% -lh5- acb1 May  3  2003 BOFH/data/shining.xm
[generic]                 2507   10228  24.5% -lh5- bcc9 Apr 21  2007 BOFH/data/shotgman.spr
[generic]                16315   25889  63.0% -lh5- ccbe May  3  2003 BOFH/data/shotgun.smp
[generic]                  777    4022  19.3% -lh5- 455a Apr 21  2007 BOFH/data/smallfnt.spr
[generic]                  582     768  75.8% -lh5- 86de Apr 21  2007 BOFH/data/splash.pal
[generic]                28580   64000  44.7% -lh5- 997b Apr 21  2007 BOFH/data/splash.raw
[generic]                 2079    4907  42.4% -lh5- 9d03 May  3  2003 BOFH/data/swish.smp
[generic]                14004   18565  75.4% -lh5- adfb May  3  2003 BOFH/data/taunt1.smp
[generic]                13952   21206  65.8% -lh5- 551b May  3  2003 BOFH/data/taunt2.smp
[generic]                21203   30931  68.5% -lh5- a2d9 May  3  2003 BOFH/data/taunt3.smp
[generic]                28833   35859  80.4% -lh5- 472a May  3  2003 BOFH/data/taunt4.smp
[generic]                25225   35532  71.0% -lh5- d8a8 May  3  2003 BOFH/data/taunt5.smp
[generic]                17341   28111  61.7% -lh5- b1d6 May  3  2003 BOFH/data/taunt6.smp
[generic]                 3390   12034  28.2% -lh5- bd1f Apr 21  2007 BOFH/data/tech.spr
[generic]                 2821   11142  25.3% -lh5- e1d4 Apr 21  2007 BOFH/data/title.spr
[generic]                 7666   11016  69.6% -lh5- c6ae May  3  2003 BOFH/data/uzi.smp
[generic]                 2525   10079  25.1% -lh5- d1b9 Apr 21  2007 BOFH/data/uziman.spr
[generic]                 2588    6999  37.0% -lh5- abd4 Apr 21  2007 BOFH/data/weapon.spr
[generic]                  837    1561  53.6% -lh5- 289d Apr 21  2007 BOFH/license.txt
[generic]                31999  172654  18.5% -lh5- ef93 Apr 21  2007 BOFH/missions/original.blk
[generic]                  874   16000   5.5% -lh5- 166a May  3  2003 BOFH/missions/original.inf
[generic]                18661 1040074   1.8% -lh5- 03d5 May  3  2003 BOFH/missions/original.map
[generic]                 5107   16038  31.8% -lh5- 90e0 May  3  2003 BOFH/missions/original.mis
[generic]                31999  172654  18.5% -lh5- ef93 Apr 21  2007 BOFH/missions/test.blk
[generic]                  874   16000   5.5% -lh5- 166a May  3  2003 BOFH/missions/test.inf
[generic]                  165    4874   3.4% -lh5- aa0c May  3  2003 BOFH/missions/test.map
[generic]                  335    1408  23.8% -lh5- 27c7 May  3  2003 BOFH/missions/test.mis
[generic]                17662  111796  15.8% -lh5- 54de Apr 15  2007 BOFH/src/actor.c
[generic]                    3       3 100.0% -lh0- c744 May  3  2003 BOFH/src/bgedit.cfg
[generic]                 3314   14434  23.0% -lh5- 407e May  3  2003 BOFH/src/bigfnt.lbm
[generic]                 1308    7518  17.4% -lh5- 75f9 May  3  2003 BOFH/src/blackfnt.lbm
[generic]                  142     352  40.3% -lh5- 86b7 Apr 15  2007 BOFH/src/bme.h
[generic]                  282     485  58.1% -lh5- d302 Apr 15  2007 BOFH/src/bme_cfg.h
[generic]                  225     466  48.3% -lh5- 7767 Apr 15  2007 BOFH/src/bme_err.h
[generic]                  503    1608  31.3% -lh5- e3c0 Apr 15  2007 BOFH/src/bme_gfx.h
[generic]                  216     502  43.0% -lh5- 1c46 Apr 15  2007 BOFH/src/bme_io.h
[generic]                  124     170  72.9% -lh5- 21fc Apr 15  2007 BOFH/src/bme_joy.h
[generic]                  159     311  51.1% -lh5- e58d Apr 15  2007 BOFH/src/bme_kbd.h
[generic]                 1409    5769  24.4% -lh5- 5058 Apr 15  2007 BOFH/src/bme_main.h
[generic]                  321     869  36.9% -lh5- c8f2 Apr 15  2007 BOFH/src/bme_map.h
[generic]                  136     235  57.9% -lh5- b924 Apr 15  2007 BOFH/src/bme_mou.h
[generic]                  564    2069  27.3% -lh5- 3f82 Apr 15  2007 BOFH/src/bme_snd.h
[generic]                  150     270  55.6% -lh5- e3ff Apr 15  2007 BOFH/src/bme_tbl.h
[generic]                  182     482  37.8% -lh5- 2dd1 Apr 15  2007 BOFH/src/bme_txt.h
[generic]                  345     871  39.6% -lh5- 6f9c Apr 15  2007 BOFH/src/bme_win.h
[generic]                14477   62061  23.3% -lh5- 7bc1 Jun 21  2003 BOFH/src/bofh.c
[generic]                 3886   13486  28.8% -lh5- 8486 Apr 15  2007 BOFH/src/bofh.h
[generic]                39307  106462  36.9% -lh5- 4479 May  3  2003 BOFH/src/bofhblk.lbm
[generic]                17850  108209  16.5% -lh5- 8b74 Jun 21  2003 BOFH/src/bofhedit.c
[generic]                 2306    8028  28.7% -lh5- 40ef May 21  2003 BOFH/src/bomb.c
[generic]                 3836   19708  19.5% -lh5- 4513 May  3  2003 BOFH/src/closet.lbm
[generic]                 1428    5960  24.0% -lh5- e5d9 May  3  2003 BOFH/src/editor.lbm
[generic]                  286    1223  23.4% -lh5- edf4 May 10  2003 BOFH/src/endian.c
[generic]                   91     294  31.0% -lh5- 9cac May 10  2003 BOFH/src/endian.h
[generic]                 3794   32460  11.7% -lh5- aa63 Apr  8  2007 BOFH/src/enemy.c
[generic]                  597    1991  30.0% -lh5- 3066 May 24  2003 BOFH/src/extern.h
[generic]                 6258   20406  30.7% -lh5- ab29 May  3  2003 BOFH/src/fistman.lbm
[generic]                 5417   17118  31.6% -lh5- 08ac May  3  2003 BOFH/src/gunman.lbm
[generic]                 1626    5119  31.8% -lh5- 6e58 Apr 21  2007 BOFH/src/hiscore.c
[generic]                 3455   16164  21.4% -lh5- f546 Apr  8  2007 BOFH/src/init.c
[generic]                  244    1161  21.0% -lh5- cb90 May 10  2003 BOFH/src/invert.bat
[generic]                 7981   25246  31.6% -lh5- 5045 May  3  2003 BOFH/src/leader.lbm
[generic]                 6551   19244  34.0% -lh5- ca32 May  3  2003 BOFH/src/machine.lbm
[generic]                  456    1240  36.8% -lh5- 1549 Jul  8  2007 BOFH/src/makefile
[generic]                 7835   23642  33.1% -lh5- d1d5 May  3  2003 BOFH/src/player.lbm
[generic]                 6284   20406  30.8% -lh5- 0cf3 May  3  2003 BOFH/src/sadist.lbm
[generic]                  281     944  29.8% -lh5- bfc0 May 10  2003 BOFH/src/samples.h
[generic]                 8562   25562  33.5% -lh5- b44e May  3  2003 BOFH/src/shotgman.lbm
[generic]                 2224    8961  24.8% -lh5- e5cb Jun  4  2007 BOFH/src/sincos.c
[generic]                   47      61  77.0% -lh5- a4be May 10  2003 BOFH/src/sincos.h
[generic]                 2522   13114  19.2% -lh5- 03a3 May  3  2003 BOFH/src/smallfnt.lbm
[generic]                36106   52882  68.3% -lh5- 2707 May  3  2003 BOFH/src/splash.lbm
[generic]                11217   27990  40.1% -lh5- e4ab May  3  2003 BOFH/src/tech.lbm
[generic]                 4130   11716  35.3% -lh5- 06e4 May  3  2003 BOFH/src/title.lbm
[generic]                 5201   17824  29.2% -lh5- a2c5 May  3  2003 BOFH/src/uziman.lbm
[generic]                 4185   12800  32.7% -lh5- c177 May  3  2003 BOFH/src/weapon.lbm
[generic]                 2449   26600   9.2% -lh5- f348 Mar  8  2011 BOFH/bofhedit.info
[generic]                 1981    2431  81.5% -lh5- 2959 Apr 24  2005 BOFH/bofhedit.txt.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total       129 files 1458146 4594143  31.7%            Feb 19 20:23

Aminet © 1992-2024 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>