Short:        Texture mapping with OpenGL, fixed
Author:       philipp.crocoll@web.de (Philipp Crocoll), port by uploader
Uploader:     polluks sdf lonestar org (Stefan Haubenthal)
Type:         gfx/3d
Requires:     Rave3D driver, dtimage.library (for textures)
Architecture: ppc-morphos

Camera movement:
w : forwards
s : backwards
a : turn left
d : turn right
x : turn up
y : turn down
v : strafe right
c : strafe left
r : move up
f : move down

b : switch between BfC and drawing the frontfaces wired
Esc: exit