Short:        Amiga conversion of Atari 2600 game
Author:       ceno@austin.rr.com (Billy Eno)
Uploader:     drHirudo Amigascne org (Ventzislav Tzvetkov)
Type:         game/misc
Requires:     atari2600.library in LIBS: drawer, and Joyride (Both included)
Architecture: m68k-amigaos

Overview of the Game

In Warring Worms, you control your super-charged, biologically engineered worm
in a duel to the death.  Each worm attempts to force his opponent into striking
either a part of the playing field or the segments of pain being left as a
trail behind each worm.  Some may question if you can tell the difference
between the playing field pieces and the segments of pain, but the experienced
warrior will sense the difference.  Game play allows the use of the mega
cannon, a cybernetic enhancement to these already-deadly members of the phylum
Annelida; others offer the pure thrill of lone worm-on-worm battle.  This mega
cannon is capable of destroying a segment of pain or a piece of the playing
field, or, if you are particularly skillful, a single shot to the head will
kill your opponent, like the lowly worm he or she is.

There are eight different arenas in which to do battle, from the simple open
field of doom to the tightest of mazes.  There are many different styles of
play from which to choose.  The hostile environment causes blocks of the
playing field to appear randomly as the worms engage.  Others have mysterious
warping abilities, transporting a worm crossing one edge of the field to the
opposite side in an amazing demonstration of technology some thought beyond
members of the class Oligochaeta.

So, are you ready to do battle?  Can your skill approach that of the many
valiant worms that have come before you?  Then, choose your style of game
play, select the arena, and get ready for the fiercest fighting between two
invertebrates that heretofore were deemed only suitable for fertilizing
#gardens and catching fish.  Play Warring Worms.

Playing the Game

Use the joystick controllers.  Single players use the left joystick. Control
the worms direction by moving the joystick in the direction you would like to
go.  Use the button to fire a missile, if the game selection allows.  The
left difficulty switch controls the initial worm speed.  (A  Fast; B  Slow) 
The game is played in rounds, with the winner being the first to reach 99.

Game Selection

Each option is shown on the select screen as a different feature as described
in the table on the following page.

Most features are self explanatory, but hard mode means that a worm can turn
back on itself and die (i.e., the worm is moving right, and you move the
joystick left, causing the worm to die).

Arena

  Eight arenas available, numbered 0-7

Number of Players

  One Player (vs. Computer) or Two Player

Hostile Environment

  Pattern of blocks means hostile environment is on

Mega Cannon

  Missiles present/absent

Wrap Around

  Left and Right walls present/absent

Hard/Easy Mode

  A block behind each head means Hard mode

This screen shows Arena One, 2-player mode, a hostile environment with cannons
enabled, no wrap around, and in easy mode.

Note that a block to the left of the arena number represents each one of these
options.  The select switch increments through the options one at a time.  By
holding down select and reset, you can scroll through these options quickly.
Pushing up on the left joystick is the same as hitting select eight times. This
allows you to keep the same arena while cycling through the other options.
Pushing down will take you back eight steps.

Game and Instructions © 2002 Baroque Gaming and C.W.Eno.
Unauthorized Hard-Copy Duplication prohibited

BG-M-001-00

 atari2600.library by Neil Cafferkey, is available from the Electrostatic
Package.

 Electrostatic is a static binary translator for Atari  2600  games. This
means that, unlike ordinary emulators, it permanently translates the game
into an Amiga program. This gives a great increase in processor emulation
speed. The Electrostatic package is released under the terms of the  "GNU
General Public Licence". Obtain Electrostatic from:
http://wuarchive.wustl.edu/pub/aminet/misc/emu/Electrostatic.lha

 JoyRide is Copyright © 1994 Brian Koetting. Obtain JoyRide package from:
http://wuarchive.wustl.edu/pub/aminet/util/cdity/JoyRide.lha