Short:        Line-drawing lib for retro arcade games
Author:       Bill Kendrick, AmigaOS 4.0 compile by Spot / Up Rough
Uploader:     Varthall / Up Rough <varti02 hotpop com>
Type:         dev/lib
Version:      0.0.1
Architecture: ppc-amigaos >= 4.0.5

                     README for libcrtxy (CRT X-Y Library)

                            http://libcrtxy.sf.net/
                  by Bill Kendrick <bill()newbreedsoftware.com>

                         July 29, 2008 - August 3, 2008
                                 Version: 0.0.1

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Purpose:

   "libcrtxy" is meant to allow game programmers to develop
   vector-graphics-style games like those from the late 1970s and early 1980s
   (some examples: 'Lunar Lander', 'Asteroids', 'Red Baron', 'Star Wars',
   'BattleZone', 'Quantum', 'Boxing Bugs', 'Speed Freak', 'Star Castle',
   'Black Widow', 'Star Trek', 'Tempest', and 'War of the Worlds'.*)

   It is named after the so-called "X-Y" arcade game displays, such as the
   "Quadrascan" (created by Wells Gardner) and "Amplifone" monitors used in
   Atari vector-based games.*

   I am creating this library with the intent to port a number of my own
   games (clones inspired by classic arcade games) to it: ICBM3D, Vectoroids,
   3D Pong.

   Helper functions are also included for doing fixed-point math (useful
   since your canvas size is not necessarily your screen size, and can be
   used for sub-pixel movement) and trigonometry (since most vector-based
   games involve things rotating).

   * Names are trademarks of their respective trademark and copyright
   holders.