Short: HIT TILES 2 SPECIAL EDITION "REGISTERED" Author: Luca "HITMAN" Ciccotelli (lciccot@tin.it) Uploader: Luca "HITMAN" Ciccotelli (lciccot tin it) Type: game/think Version: 1.1r Architecture: m68k-amigaos /\ /\ / \ / \ ____________________ / \/ \ ____________________ \___________________\\ //___________________/ ___ \\\ /// _ /`'\ /> <_ _> \\\ /// /\/\ /\ /\/> </¯¯\> </ </ \\\ /// </\/\> </¯\> </\/ \\\ /// \\\/// \\// \/ .-----------------------------. | HIT TILES 2 SPECIAL EDITION | | | | release 1.1 | | | |-----------------------------| | 10/05/1998 | `-----------------------------' COPYRIGHT © 1998 HIT MAN NOW FREEWARE PREFACE ¯¯¯¯¯¯¯ Well, now my old games ("HIT PUZZLE" and "HIT TILES 2 SPECIAL EDITION") are freeware. Why? Mhhh, first, unfortunately I haven't much time to use our lovely Amiga. Second, I don't like the road that has taken our Amiga (Amiga OS 3.5, why???). Third, I have stayed alone now here, in fact, I and my friends (Amigians) have become old and few of us have yet the Amiga (was beautiful stay all together at home of one of us and see demos...), so it's more difficult to find someone that help me (how find someone that use still the ProTracker to make music, is quite impossible...). Maybe it's right so, maybe it's a bit sad, even if, maybe we need to be satisfied of nice things until they last. Anyway, in every case, Amiga rulez! DISCLAIMER ¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 SPECIAL EDITION has proven to be stable in everyday use. The author is not responsible for any loss of data, damages to software or hardware that may result directly or indirectly from the use of this program. The author reserves the right to make changes to the software or documentation without notice. WHAT IS THIS THING? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 SPECIAL EDITION is a game based on the well-known oriental game called Shanghai. It consists of 15 levels, each one featuring a screen made up of 120 tiles placed in piles up to 4 high. In every screen there are 4 of each tile. The aim of the game is to remove all of the tiles from the screen. The main and only rule you have to keep in mind is this: You can only remove 2 equals tiles at a time ad both must have an empty place on either the left or the right hand side. IMPORTANT ¯¯¯¯¯¯¯¯¯ Who wants to create the own tiles, it's better that read the IffToTiles.doc KEYS IN MAIN MENU ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mouse or arrow keys to move Left mouse button or "left shift key" to select Right mouse button or "ESC key" for fast return from OPTION screen KEYS IN GAME ¯¯¯¯¯¯¯¯¯¯¯¯ Left mouse button to select the tile Right mouse button to active help Both mouse buttons to de-select the tile P key to pause M key to enable or disable the game music S key to enable or disable the game sfx Esc key to quit FEATURES ¯¯¯¯¯¯¯¯ 15 different levels Useful HELP mode for beginners Automatic check of a premature end-of-the-game (no free tiles to remove) 32 colours screens on ECS machines 256 colours screens on AGA machines 4 different modules Superb SFX Full game loaded at start on machines with 1Mb chip or more Hi-scores and setup saving Possibility to load "new tiles-set" during the game SWITCHES ¯¯¯¯¯¯¯¯ .->START To play the game. | |->OPTIONS To chose your best configuration, and in particular. | | | |->MAIN MENU To come back to MAIN MENU. | | | |->RANDOM GAME SCHEMES To play with a random levels scheme every time | | you start the game. | | | |->HELP ON/OFF To enable/disable use of the help-mode in the game. | | With HELP ON you will have 3 available help for | | each level but a lower bonus score at the end of | | the game. | | | |->TIME ON/OFF To enable/disable the time-limit in the game. With | | TIME ON you will achieve higher scores. | | | |->SOUND ON/OFF To enable/disable the sound in game. | | | |->MUSIC ON/OFF To enable/disable the music in game. | | | |->LOAD TILES To load up to 1000 new set of tiles. | | On ECS machines will be showed only the ECS set of | | tiles. | | | `->SCREEN SETUP To obtain the best view of the game screen. | |->ABOUT Some infos about the authors. | |->HIGH-SCORES Display the high-scores screen. | `->QUIT Quit the game and save the High-scores and the setup (if changed), then don't reset during the game!!! SYSTEM REQUIREMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Minimum configuration: Kickstart 1.3, 512K of FAST memory, 512K of CHIP memory (I have not tried the game on kickstart 1.2, but I think that it works certainly) Memory needed on ECS machines: Minimum: about 373K of CHIP and about 286K of FAST With about 669K of CHIP and 286K of FAST or about 955K of CHIP, no loading in game (but in case you play the game from a disk, do not remove it from the drive!) Memory needed on AGA machines: Minimum: about 437K of CHIP and about 286K of FAST With about 747K of CHIP and 286K of FAST or about 1033K of CHIP, no loading in game (but in case you play the game from a disk, do not remove it from the drive!) INSTALLATION ¯¯¯¯¯¯¯¯¯¯¯¯ Double-click on the icon named "HitTiles2SE_Installer" LIST OF FILES ¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT TILES 2 SPECIAL EDITION must be distributed with all the following files: HitTiles2SE (Main program) HitTiles2SE.info HitTiles2SE.key (THE REGISTERED KEY) IffToTiles (Convert IFF pictures to tiles. See his DOC) IffToTiles.info HitTiles2SE_Installer (Installer) HitTiles2SE_Installer.info HighScore.HT2SE SetupAGA.HT2SE SetupECS.HT2SE DOCS/ (Documents) HitTiles2SE.doc HitTiles2SE.doc.info IffToTiles.doc IffToTiles.doc.info CollaboratorsSearching CollaboratorsSearching.info IMPORTANT IMPORTANT.info GFX/ (Graphic) Menu Pannelli 8ColoursIcons/ HitTiles2SE.info IffToTiles.info MUSIC/ (Modules) HT2SE HT2SE01 HT2SE02 HT2SE03 SFX/ (Sounds) 01.sfx 02.sfx 03.sfx 04.sfx 05.sfx 06.sfx 07.sfx TILES/ Default.tiles (Default tiles) Default.tiles.aut (Name of author) Default.tiles.pal (Palette of tiles) 8BitGames.tiles (Some tiles set) 8BitGames.tiles.aut 8BitGames.tiles.pal Classic.tiles Classic.tiles.aut Classic.tiles.pal TextureAGA.tiles (AGA tiles set) TextureAGA.tiles.aut TextureAGA.tiles.pal TilesPics/ (Not necessary for the use of the game) EMPTY_AGA.pic (See IffToTiles.doc) EMPTY_AGA.pic.info EMPTY_ECS.pic EMPTY_ECS.pic.info HitTiles2SEdefault.pic HitYiles2SEdefault.pic.info HitShow (Small picture viewers) BUGS ¯¯¯¯ ???? Report me please WARNING! Don't try to change the sound files or any other part of the game! HIT TILES' HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.0 Date: ???? First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL) HIT TILES 2' HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.0 Date: 12/01/1996 Best graphic, best music, best control.... Possibility to load "new tiles-set" before to start (file Requester used: Asl.library, only for OS 2.0) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Date: 03/06/1996 New installer The error routine is been updated even for OS 1.3 Removed minor bugs in game Now for NTSC systems, the game forces to open a PAL screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1a Date: 22/12/1996 New installer Patched the saving of the high-score ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1b Date: 29/12/1996 Updated the loading routine Requester used: ReqTools.library ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.2 Date: 29/04/1997 Patched the keyboard input Still updated the loading routine Minor updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.3 Date: 20/10/1997 This is the last version of HIT TILES 2 In 1.2 version, due to idiotic bug, doesn't work the cheat mode (What's the cheat? See the levels of VERMONE 2...) Reduced the number of files Minor updates HIT TILES 2 SPECIAL EDITION' HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.0 Date: 02/04/1998 Use of AGA set of tiles on AGA machines Possibility to load the tiles during the game Save of the game setup Other updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Date: 10/05/1998 Patched again the game for NTSC systems Added the "ESC" gadget into the game Other updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .------------------------------- IMPORTANT -----------------------------. | | | If you want use "HIT TILES 2 SPECIAL EDITION" (or any other of | | my products) on your coverdisk, or you are reviewing the game, | | then please send me a copy of the magazine/review. If you want | | to pay me, I will not say no to that! | | | `-----------------------------------------------------------------------' DiskFont.library is (C) by Commodore ReqTools.library is (C) by Nico Francois MUSICIANS SEARCHING ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'm searching musicians for simply projects (little games, music disk, etc.). Concerns me every type of protracker modules. Each module used in my projects, will have the author's name in the credits obviously, and for those who want, their home/e-mail address and a short message. Are there some Japanese Amigians? If yes, please contact me :-) Look around HIT PUZZLE Luca Ciccotelli contrada Colle Secco 37 66010 Tollo (CH) Italy E-Mail:lciccot@tin.it ciccluc@tin.it Ciao ciao!