Short: HIT PUZZLE "REGISTERED"- A puzzle game by HITMAN Author: Luca "HITMAN" Ciccotelli (lciccot@tin.it) Uploader: Luca "HITMAN" Ciccotelli (lciccot tin it) Type: game/think Version: 1.6r Architecture: m68k-amigaos /\ /\ / \ / \ ____________________ / \/ \ ____________________ \___________________\\ //___________________/ ___ \\\ /// _ /`'\ /> <_ _> \\\ /// /\/\ /\ /\/> </¯¯\> </ </ \\\ /// </\/\> </¯\> </\/ \\\ /// \\\/// \\// \/ .--------------. | HIT PUZZLE | | | | release 1.6 | | | |--------------| | 20/02/1998 | `--------------' COPYRIGHT © 1997 HITMAN NOW FREEWARE PREFACE ¯¯¯¯¯¯¯ Well, now my old games ("HIT PUZZLE" and "HIT TILES 2 SPECIAL EDITION") are freeware. Why? Mhhh, first, unfortunately I haven't much time to use our lovely Amiga. Second, I don't like the road that has taken our Amiga (Amiga OS 3.5, why???). Third, I have stayed alone now here, in fact, I and my friends (Amigians) have become old and few of us have yet the Amiga (was beautiful stay all together at home of one of us and see demos...), so it's more difficult to find someone that help me (how find someone that use still the ProTracker to make music, is quite impossible...). Maybe it's right so, maybe it's a bit sad, even if, maybe we need to be satisfied of nice things until they last. Anyway, in every case, Amiga rulez! DISCLAIMER ¯¯¯¯¯¯¯¯¯¯ HIT PUZZLE has proven to be stable in everyday use. The author is not responsible for any loss of data, damages to software or hardware that may result directly or indirectly from the use of this program. The author reserves the right to make changes to the software or documentation without notice. WHAT IS THIS THING? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT PUZZLE is an original game think with pleasant and strange characters, where you can deal with yourself in a high-score hunt or a friend in a challenge to last point. - One player mode - In every screen, you must join at least three balls of same colour to complete a line, you can join the balls in horizontal, vertical or diagonal. When you have completed all the lines to do, you skip to next level. If you exceed with a ball the danger line, the game ends. Warning, in the long run, the sea level will raise the balls and if a ball exceeds the danger line, the game ends. In some levels, there are Jolly balls, that can be used to join two or more balls of same colour. - Two player mode - Just wins who has more points after one or three rounds. There isn't the raise of the sea level but you have only few seconds to launch the ball. Warning, if a player (deliberately or not) with a ball exceeds the danger line, will lose the round/match. - Score - Three horizontal balls = 10 points Three vertical balls = 50 points Three diagonal balls = 100 points The score doubles to each ball added. Examples: Four vertical balls are 100 points, five diagonal balls are 300 points, etc. CONTROLS IN GAME ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ P key to pause Esc key to quit - One player mode - Joystick 2 / keyboard - Two player mode - Player 2 = joystick 2 Player 1 = keyboard Player 2 = joystick 1 Player 1 = joystick 2 / keyboard Player 2 = keyboard Player 1 = joystick 2 keyboard: Cursors key to move Left Shift = fire SWITCHES ¯¯¯¯¯¯¯¯ MAIN MENU .->START To play the game | |->OPTIONS To choose your best configuration, and in particular | | | |->MAIN MENU To come back to MAIN MENU | | | |->PLAYERS 1/2 To choose the number of player | | | |->ROUNDS TO WIN 1/3 To choose the rounds to win in two player mode | | | |->PLAYER 2 JOYSTICK/KEYBOARD To choose the control method of the | | player 2 | |->SOUND ON/OFF To enable/disable the sounds in game | | | `->MUSIC ON/OFF To enable/disable the main menu music | |->ABOUT Some infos about the authors | |->HIGH-SCORES Display the high-scores screen | `->QUIT Quit the game and save the high-scores, then don't reset during the game!!! SYSTEM REQUIREMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Minimum configuration: Kicktart 1.3, 512K of FAST memory, 512K of CHIP memory (I have not tried the game on kickstart 1.2, but I think that it works certainly) Memory needed: Minimum: about 418K of CHIP and about 216K of FAST With about 514K of CHIP and 216K of FAST or about 730K of CHIP, no loading in game (but in case you play the game from a disk, do not remove it from the drive!) INSTALLATION ¯¯¯¯¯¯¯¯¯¯¯¯ Double-click on the icon named "HitPuzzle_Installer" LIST OF FILES ¯¯¯¯¯¯¯¯¯¯¯¯¯ HIT PUZZLE must be distributed with all the following files: HighScore.HP HitPuzzle (Main program) HitPuzzle.info HitPuzzle.key (THE REGISTERED KEY) HighScoreConverter (See History) HighScoreConverter.info HitPuzzle_Installer (Installer) HitPuzzle_Installer.info DOCS/ (Documents) HitPuzzle.doc HitPuzzle.doc.info GFX/ (Graphic) Gabbiano Menu News Onde Palle PezziSfondo Pupazza Pupazzo Sfondo MUSIC/ (Main menu music) Title SFX/ (Sounds in game) 00.sfx 01.sfx 02.sfx 03.sfx 04.sfx 05.sfx 06.sfx 07.sfx 08.sfx 09.sfx BUGS ¯¯¯¯ If there aren't other bugs, this one will be probably the last version Report me please WARNING! Don't try to change the sound files or any other part of the game HIT PUZZLE' HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.0 Date: 05/05/1997 First version ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Date: 15/05/1997 Added some sfx In version 1.0 in two player mode, the score of three horizontal balls of the second player was of 60 points instead of 50 points DiskFont.library is not necessary now Other small updates With the registered key, now the game save the high-score ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.2 Date: 19/06/1997 The level 10 has been fixed Updated the "balls explosion" without the consume of too memory Other small updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.3 Date: 02/07/1997 Pause mode fixed ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.4 Date: 29/07/1997 Sometime after played to "two player mode", in the "one player mode" there wasn't the updating of the score Bonus mode fixed Changed and added some levels Other small updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.5 Date: 04/12/1997 Added a small program "HighScoreConverter" that converts the high-score files of the old HIT PUZZLE versions (for v1.4 or previous versions). Now the high-score file is 272 bytes in length in comparison with the 296 bytes of the old high-score file. Required the ReqTools.library Changed the look of the Jolly ball (I think that it's much better now) No strange noises in the last part of the main menu music (Musicians remember do not use empty samples into your music modules!) No flicker of the balls in the main menu that sometime happened on Amiga 500 Other small updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.6 Date: 20/02/1998 After played to "two player mode", if the game finished after that a ball is exceeded the danger line, in "one player mode" now the screen is no more covered from any box Fixed the request of FAST memory (before, the request of FAST was higher than necessary) Patched again the game for NTSC systems Other small updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .------------------------------- IMPORTANT -----------------------------. | | | If you want use "HitPuzzle" (or any other of my products) on | | your coverdisk, or you are reviewing the game, then please send | | me a copy of the magazine/review. If you want to pay me, I will | | not say no to that! | | | `-----------------------------------------------------------------------' DiskFont.library is (C) by Commodore ReqTools.library is (C) by Nico Francois MUSICIANS SEARCHING ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'm searching musicians for simply projects (little games, music disk, etc.). Concerns me every type of protracker modules. Each module used in my projects, will have the author's name in the credits obviously, and for those who want, their home/e-mail address and a short message. Are there some Japanese Amigians? If yes, please contact me :-) Look around HIT TILES 2 SPECIAL EDITION Luca Ciccotelli contrada Colle Secco 37 66010 Tollo (CH) Italy E-Mail:lciccot@tin.it ciccluc@tin.it Ciao ciao!