Short:        HIT PUZZLE "REGISTERED"- A puzzle game by HITMAN
Author:       Luca "HITMAN" Ciccotelli (lciccot@tin.it)
Uploader:     Luca "HITMAN" Ciccotelli (lciccot tin it)
Type:         game/think
Version:      1.6r
Architecture: m68k-amigaos



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             </¯¯\> </   </     \\\    ///  </\/\> </¯\> </\/
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                             .--------------.
                             |  HIT PUZZLE  |
                             |              |
                             | release 1.6  |
                             |              |
                             |--------------|
                             |  20/02/1998  |
                             `--------------'

                          COPYRIGHT © 1997 HITMAN

                               NOW FREEWARE



PREFACE
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Well, now my old games ("HIT PUZZLE" and "HIT TILES 2 SPECIAL EDITION") are
freeware. Why? Mhhh, first, unfortunately I haven't much time to use our
lovely Amiga. Second, I don't like the road that has taken our Amiga (Amiga
OS 3.5, why???). Third, I have stayed alone now here, in fact, I and my
friends (Amigians) have become old and few of us have yet the Amiga (was
beautiful stay all together at home of one of us and see demos...), so it's
more difficult to find someone that help me (how find someone that use still
the ProTracker to make music, is quite impossible...). Maybe it's right so,
maybe it's a bit sad, even if, maybe we need to be satisfied of nice things
until they last. Anyway, in every case, Amiga rulez!



DISCLAIMER
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HIT PUZZLE has proven to be stable in  everyday use. The author is not
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author
reserves the right to make changes to the software or documentation without
notice.



WHAT IS THIS THING?
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HIT PUZZLE is an original game think  with pleasant and strange characters,
where you can deal with yourself in a high-score hunt or a friend in a
challenge to last point.


- One player mode -

In every screen, you must join at least three balls of same colour to
complete a line, you can join the balls in horizontal, vertical or diagonal.
When you have completed all the lines to do, you skip to next level. If you
exceed with a ball the danger line, the game ends. Warning, in the long run,
the sea level will raise the balls and if a ball exceeds the danger line, the
game ends. In some levels, there are Jolly balls, that can be used to join
two or more balls of same colour.


- Two player mode -

Just wins who has more points after one or three rounds. There isn't the
raise of the sea level but you have only few seconds to launch the ball.
Warning, if a player (deliberately or not) with a ball exceeds the danger
line, will lose the round/match.


- Score -

Three horizontal balls =  10 points
Three vertical balls   =  50 points
Three diagonal balls   = 100 points

The score doubles to each ball added. Examples: Four vertical balls are 100
points, five diagonal balls are 300 points, etc.



CONTROLS IN GAME
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P key to pause
Esc key to quit

- One player mode -

Joystick 2 / keyboard

- Two player mode -

Player 2 = joystick 2
Player 1 = keyboard

Player 2 = joystick 1
Player 1 = joystick 2 / keyboard

Player 2 = keyboard
Player 1 = joystick 2

keyboard:
Cursors key to move
Left Shift = fire



SWITCHES
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MAIN MENU

.->START        To play the game
|
|->OPTIONS      To choose your best configuration, and in particular
|  |
|  |->MAIN MENU          To come back to MAIN MENU
|  |
|  |->PLAYERS 1/2        To choose the number of player
|  |
|  |->ROUNDS TO WIN 1/3  To choose the rounds to win in two player mode
|  |
|  |->PLAYER 2 JOYSTICK/KEYBOARD  To choose the control method of the
|  |                              player 2
|  |->SOUND ON/OFF       To enable/disable the sounds in game
|  |
|  `->MUSIC ON/OFF       To enable/disable the main menu music
|
|->ABOUT        Some infos about the authors
|
|->HIGH-SCORES  Display the high-scores screen
|
`->QUIT         Quit the game and save the high-scores, then don't reset
                during the game!!!



SYSTEM REQUIREMENTS
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    Minimum configuration: Kicktart 1.3, 512K of FAST memory, 512K of CHIP
                           memory (I have not tried the game on kickstart
                           1.2, but I think that it works certainly)

    Memory needed:
    Minimum: about 418K of CHIP and about 216K of FAST
    With about 514K of CHIP and 216K of FAST or about 730K of CHIP, no
    loading in game (but in case you play the game from a disk, do not
    remove it from the drive!)



INSTALLATION
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    Double-click on the icon named "HitPuzzle_Installer"



LIST OF FILES
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    HIT PUZZLE must be distributed with all the following files:

    HighScore.HP
    HitPuzzle                  (Main program)
    HitPuzzle.info
    HitPuzzle.key              (THE REGISTERED KEY)
    HighScoreConverter         (See History)
    HighScoreConverter.info
    HitPuzzle_Installer        (Installer)
    HitPuzzle_Installer.info
    DOCS/                      (Documents)
        HitPuzzle.doc
        HitPuzzle.doc.info
    GFX/                       (Graphic)
        Gabbiano
        Menu
        News
        Onde
        Palle
        PezziSfondo
        Pupazza
        Pupazzo
        Sfondo
    MUSIC/                     (Main menu music)
        Title
    SFX/                       (Sounds in game)
        00.sfx
        01.sfx
        02.sfx
        03.sfx
        04.sfx
        05.sfx
        06.sfx
        07.sfx
        08.sfx
        09.sfx



BUGS
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If there aren't other bugs, this one will be probably the last version

Report me please

WARNING! Don't try to change the sound files or any other part of the game



HIT PUZZLE' HISTORY
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    1.0    Date: 05/05/1997

           First version

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    1.1    Date: 15/05/1997

           Added some sfx

           In version 1.0 in two player mode, the score of three horizontal
           balls of the second player was of 60 points instead of 50 points

           DiskFont.library is not necessary now

           Other small updates

           With the registered key, now the game save the high-score

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    1.2    Date: 19/06/1997

           The level 10 has been fixed

           Updated the "balls explosion" without the consume of too memory

           Other small updates

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    1.3    Date: 02/07/1997

           Pause mode fixed

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    1.4    Date: 29/07/1997

           Sometime after played to "two player mode", in the "one player
           mode" there wasn't the updating of the score

           Bonus mode fixed

           Changed and added some levels

           Other small updates

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    1.5    Date: 04/12/1997

           Added a small program "HighScoreConverter" that converts the
           high-score files of the old HIT PUZZLE versions (for v1.4 or
           previous versions). Now the high-score file is 272 bytes in
           length in comparison with the 296 bytes of the old high-score
           file. Required the ReqTools.library

           Changed the look of the Jolly ball (I think that it's much
           better now)

           No strange noises in the last part of the main menu music
           (Musicians remember do not use empty samples into your music
           modules!)

           No flicker of the balls in the main menu that sometime happened
           on Amiga 500

           Other small updates

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    1.6    Date: 20/02/1998

           After played to "two player mode", if the game finished after
           that a ball is exceeded the danger line, in "one player mode"
           now the screen is no more covered from any box

           Fixed the request of FAST memory (before, the request of FAST
           was higher than necessary)

           Patched again the game for NTSC systems

           Other small updates

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 .------------------------------- IMPORTANT -----------------------------.
 |                                                                       |
 |    If you want use "HitPuzzle" (or any other of my products) on       |
 |    your coverdisk, or you are reviewing the game, then please send    |
 |    me a copy of the magazine/review. If you want to pay me, I will    |
 |    not say no to that!                                                |
 |                                                                       |
 `-----------------------------------------------------------------------'



DiskFont.library is (C) by Commodore
ReqTools.library is (C) by Nico Francois



                            MUSICIANS SEARCHING
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'm searching musicians for simply projects (little games, music disk, etc.).
Concerns me every type of protracker modules. Each module used in my
projects, will have the author's name in the credits obviously, and for those
who want, their home/e-mail address and a short message.

Are there some Japanese Amigians? If yes, please contact me :-)



Look around HIT TILES 2 SPECIAL EDITION



Luca Ciccotelli
contrada Colle Secco 37
66010 Tollo (CH)
Italy

E-Mail:lciccot@tin.it
       ciccluc@tin.it

Ciao ciao!